 Convergence Culture: Where Old and New Media Collide Author: Henry Jenkins Manufacturer: NYU Press
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 Convergence Culture: Where Old and New Media Collide Author: Henry Jenkins Manufacturer: NYU Press
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 Everything Bad is Good for You Author: Steven Johnson Manufacturer: Riverhead Hardcover
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 First Person: New Media as Story, Performance, and Game Manufacturer: The MIT Press
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 Rules of Play: Game Design Fundamentals Author: Katie Salen Manufacturer: The MIT Press
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 Don't Bother Me Mom--I'm Learning! Author: Marc Prensky Manufacturer: Paragon House Publishers
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 Everything Bad is Good for You Author: Steven Johnson Manufacturer: Riverhead Trade
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 How Computer Games Help Children Learn Author: David Williamson Shaffer Manufacturer: Palgrave Macmillan
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 The Kids are Alright: How the Gamer Generation is Changing the Workplace Author: John C. Beck Manufacturer: Harvard Business School Press
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 The Video Game Theory Reader Author: Mark J. P. Wolf Manufacturer: Routledge
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 Everything Bad is Good for You Author: Steven Johnson Manufacturer: Riverhead Trade
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 Everything Bad Is Good for You: How Today`s Popular Culture Is Actually Making Us Smarter Author: Steven Johnson Manufacturer: Riverhead Hardcover
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 Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals) Author: Clark N. Quinn Manufacturer: Pfeiffer
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 Why Video Games are Good for Your Soul Author: James Paul Gee Manufacturer: Common Ground
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 The Game Design Reader: A Rules of Play Anthology Manufacturer: The MIT Press
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 Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences Author: Clark Aldrich Manufacturer: Pfeiffer
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 Got Game: How the Gamer Generation Is Reshaping Business Forever Author: John C. Beck Manufacturer: Harvard Business School Press
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 Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies) Author: James Paul Gee Manufacturer: Peter Lang Publishing
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 Gaming Lives in the Twenty-First Century: Literate Connections Manufacturer: Palgrave Macmillan
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 The Medium of the Video Game Author: Mark J. P. Wolf Manufacturer: University of Texas Press
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 Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning Author: Clark Aldrich Manufacturer: Pfeiffer
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 Theory of Fun for Game Design Author: Raph Koster Manufacturer: Paraglyph
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 Digital Game-Based Learning Author: Marc Prensky Manufacturer: Paragon House Publishers
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 Digital Game-Based Learning Author: Marc Prensky Manufacturer: McGraw-Hill
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 Literacy in the New Media Age (Literacies) Author: Gunther Kress Manufacturer: Routledge
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 How Computer Games Help Children Learn Author: David Williamson Shaffer Manufacturer: Palgrave Macmillan
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 Situated Language and Learning: A Critique of Traditional Schooling Author: James Paul Gee Manufacturer: Routledge
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 Got Game: How the Gamer Generation Is Reshaping Business Forever Author: John C. Beck Manufacturer: Harvard Business School Press
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