 Understanding Comics: The Invisible Art Author: Scott McCloud Manufacturer: Harper Paperbacks
|
 The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World Author: Steven L. Kent Manufacturer: Three Rivers Press
|
 The Ultimate Guide to Video Game Writing and Design Author: Flint Dille Manufacturer: Lone Eagle
|
 Rapid Development: Taming Wild Software Schedules Author: Steve McConnell Manufacturer: Microsoft Press
|
 Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series) Author: Tracy Fullerton Manufacturer: Morgan Kaufmann
|
 Rules of Play: Game Design Fundamentals Author: Katie Salen Manufacturer: The MIT Press
|
 Character Development and Storytelling for Games (Game Development Series) Author: Lee Sheldon Manufacturer: Course Technology PTR
|
 The Writers Journey: Mythic Structure for Writers, 2nd Edition Author: Christopher Vogler Manufacturer: Michael Wiese Productions
|
 What Video Games Have to Teach Us About Learning and Literacy Author: James Paul Gee Manufacturer: Palgrave Macmillan
|
 Mastering Unreal Technology: The Art of Level Design Author: Jason Busby Manufacturer: Sams
|
 3D Game Textures: Create Professional Game Art Using Photoshop Author: Luke Ahearn Manufacturer: Focal Press
|
 21st Century Game Design (Game Development Series) Author: Chris Bateman Manufacturer: Charles River Media
|
 Perspective (Artist's Library series #13) Author: William F Powell Manufacturer: Walter Foster
|
 Game Architecture and Design: A New Edition (New Riders Games) Author: Andrew Rollings Manufacturer: New Riders Games
|
 Ultimate Game Design: Building Game Worlds Author: Tom Meigs Manufacturer: McGraw-Hill Osborne Media
|
 Beginning C# Game Programming (Game Development) Author: Ron Penton Manufacturer: Course Technology PTR
|
 The Game Design Reader: A Rules of Play Anthology Manufacturer: The MIT Press
|
 Game Level Design (Game Development Series) Author: Ed Byrne Manufacturer: Charles River Media
|
 Theory of Fun for Game Design Author: Raph Koster Manufacturer: Paraglyph
|
 Chris Crawford on Game Design (New Riders Games) Author: Chris Crawford Manufacturer: New Riders Games
|
 Making a Game Demo: From Concept to Demo Gold (Wordware Game Developer's Library) Author: Chad Walker Manufacturer: Wordware Publishing, Inc.
|
 Game Design: The Art and Business of Creating Games (Prima Tech`s Game Development) Author: Andre LaMothe Manufacturer: Course Technology PTR
|
 Game Development Essentials: An Introduction Author: Jeannie Novak Manufacturer: Delmar Cengage Learning
|
 Creating Emotion in Games: The Craft and Art of Emotioneering (New Riders Games) Author: David E. Freeman Manufacturer: New Riders Games
|
 Andrew Rollings and Ernest Adams on Game Design (New Riders Games) Author: Andrew Rollings Manufacturer: New Riders Games
|
 Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology) Author: James M. Van Verth; Lars M. Bishop Manufacturer: Morgan Kaufmann
|
 Game Design Workshop: Designing, Prototyping, and Playtesting Games (Gama Network Series) (Gama Network Series) Author: Tracy Fullerton; Christopher Swain; Steven Hoffman Manufacturer: CMP Books
|
 Tomb Raiders and Space Invaders: Videogame Forms and Contexts Author: Geoff King Manufacturer: I. B. Tauris
|